Zool - Majou Tsukai Densetsu




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Yoshi's Story

Genre: Action
Publisher: Nintendo Co., Ltd.
Year: 21 Dez 1997

Loosely based on the Super NES classic Yoshi's Island , Yoshi's Story follows the adventures of six Yoshis as they search through sunny woods, dark caves, soaring mountains, steaming jungles, vast oceans, and gloomy castles for the Super Happy Tree, which has been stolen by the dreaded Baby Bowser. Yoshi can walk, run, swim, leap, flutter, and fire his payload of eggs. The action takes place in storybook "pages" made up of bookmaking materials and other familiar textures, including cut-paper forests, denim clouds, inflatable plastic islands, and stacks of colored spools. Yoshi's Story pioneers use of the Rumble Pak as a key element of the game-play experience, as you'll be able to feel invisible but treacherous currents when Yoshi swims through oceanic depths. The Rumble Pak can also help you locate hidden fruit or other objects by rumbling when Yoshi smells something. With a light touch of the Control Stick you can float on a leaf, ride a friendly dragon, and tiptoe past a swarm of angry bees.


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Yakouchuu II - Satsujin Kouru




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Xena Warrior Princess - The Talisman of Fate

Genre: Action
Publisher: Titus Interactive, S.A.
Year: 1999

Xena: Warrior Princess - Talisman of fate is based on the TV-series Xena: Warrior Princess, with this Nintendo 64-version of the series tie-in is a fighting game unlike its PlayStation counterpart. The whole Xena universe is used in the game as all the levels and characters, except the new boss character, are familiar to the fans of the show. The action takes place in arenas which represent different kinds of surroundings with all the characters having their "own" level. The fighting is done with various weapons each character wielding his/her trademark weapon such as Xena's chakram, Gabrielle's staff and Callisto's sword. It includes most of the standard fighting-game modes such as story, vs. and training as well as a roster mode, where each player picks a succession of characters rather than just one. The fighting system is somewhat different from more traditional games. The most obvious difference is that four players are allowed instead of two. It can be a team battle or a free-for-all. The analog stick moves characters around on the ground in two dimensions, with separate buttons for block, jump and duck. The C-buttons handle attacks. Special moves are accomplished mostly by pulling the analog stick either toward your opponent, then away or vice-versa.


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Worms - Armageddon

Genre: Strategy
Publisher: Atari Europe S.A.S.U.
Year: 30 Mrz 2000

The final sequel (at least using the present engine) to the strategy game Worms , Worms Armageddon expands on Worms 2 by improving quite a few facets of gameplay and including play over the Internet through Team 17's WORMNET. For those who've never played Worms, it's at heart similar to the old game Artillery, which you control an artillery piece. In essence, you give it a shot angle and shot power, and try to hit your enemy, despite wind effects and the enemy firing back at you. Worms puts you in command of a team of Worms, but not only can you move around the landscape, you can use many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep. Everything is presented in a humorous cartoonish style, from the landscapes to the worms themselves and their cries of triumph or despair, depending on how you do. Armageddon uses an enhanced version of the Worms 2 engine, and while an improvement over Worms 2, it's not a huge change.


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World Driver Championship

Genre: Racing / Driving
Publisher: Midway Games, Inc.
Year: 1999

Develop a racing career as you compete for job offers with each of the 15 World Driver Teams, with 10 tracks including Sydney, Kyoto, and Rome, 20 challenging events spread across two different levels of competition, and over 30 highly detailed, exotic cars with realistic physics and handling.


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World Cup 98

Genre: Sports
Publisher: Electronic Arts, Inc.
Year: 20 Dez 1997

The late-1997 edition of FIFA was heavily tied in with the qualifying procedure for the 1998 World Cup. In the Road to the World Cup mode, you take a team from first qualification through to the main tournament, using the varying systems in different parts of the world. The game features 16 distinct outdoor stadia. The League play features 189 clubs and 11 leagues. Each team has specific crowd chants incorporated into the ambient sound. The action is faster than in previous versions, and AI has been expanded. Players have distinct facial feature and hair styles. Each match is introduced by Des Lynam and commentated on by John Motson and former Scotland international Andy Gray.


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