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Nuclear Strike 64 |
Publisher: THQ, Inc.
Year: Dec, 1999
Having fought in the Middle East, South America, United States of America, and the former U.S.S.R, your path has now lead you to the heart of Asia. You follow the trail of Colonel LeMonde, who has terrorized South East Asia, and is armed with a nuke. Your hunt starts in Indocine (Thailand), to the South China Sea, combating Napoleon Hwong, to the heart of North Korea, uncovering Kym-Zung Lee's (Kim Jong II) nuclear plans, to Siberia for a final battle. With the aid of fellow operatives, you strap up in the good old Super Apache, armed with hellfires, hydras, and Sidewinders, along with other numerous vehicles that include tanks, and jet fighters. Do all you can to defeat LeMonde and rid him.....in South East Asia!
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Nightmare Creatures |
Publisher: Activision Publishing, Inc.
Year: 1997
Battle the bloodthirsty creatures that wander across the streets of London in 1834. Control the monk Ignatius and Nadia to dismember legions of diabolical demons using lethal weapons, deadly moves and special powers. Gory...
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New Tetris, The |
Year: 02 Aug 1999
In this new version Tetris, from the same people that brought Tetris into the 3D sphere world, you can now play a 4 player game, and dump your cleared lines to another player using 'garbage'. In the single player mode, the total lines cleared in every match that you play are added up, and once you reach a certain amount, a famous monument will be unlocked, and you can view them from all angles in full 3D.
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Namco Museum 64 |
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Nagano Winter Olympics '98 |
Publisher: Konami of America, Inc.
Year: 29 Jan 1998
The official game of the XVIII Olympic Winter Games held in Nagano, Japan, including 12 events such as Downhill, Giant Slalom, K-90 and K-120 Ski Jumping, Freestyle Aerials, Snowboard Halfpipe (only in the N64 version) and Slalom (in their Olympic debut), 500m and 1500m Speed Skating, Bobsleigh, Luge and Curling. Up to four players can choose one of 16 nations and compete in Olympic (play for the medals) or Championship mode (for the points, in a Decathlon-style competition).
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NHL Breakaway 99 |
Publisher: Acclaim Entertainment, Inc.
Year: 26 Feb 1998
This ice hockey game has a playbook-based AI system based on the teams' actual playbooks allowing for specific teams to play their actual styles, with variable player size, from big defensemen to small speedy wingers. There is a total team management system to make trades, improve coaching, create draft picks and send players through training camps, or even send injured athletes for therapy. The inclusion of all the marquee players such as Lemieux, Greztky, Messier, Sakic, Hull, and others is mostly mandatory in sports games. Also, the hints about how to play each team from NHL player Keith Tkachuk are a useful resource.
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NHL Breakaway 98 |
Publisher: Acclaim Entertainment, Inc.
Year: 26 Feb 1998
This ice hockey game has a playbook-based AI system based on the teams' actual playbooks allowing for specific teams to play their actual styles, with variable player size, from big defensemen to small speedy wingers. There is a total team management system to make trades, improve coaching, create draft picks and send players through training camps, or even send injured athletes for therapy. The inclusion of all the marquee players such as Lemieux, Greztky, Messier, Sakic, Hull, and others is mostly mandatory in sports games. Also, the hints about how to play each team from NHL player Keith Tkachuk are a useful resource.
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NHL Blades of Steel '99 |
Year: 05 Apr 1999
Konami returns to the ice rink, in this updated version of the NES classic, Blades of Steel. On this occasion, all 27 NHL teams (featuring every player from the 98/99 season) are supported, along with the ability to create your own player. Play modes include Exhibition, Season and Playoff, with up to 4 player support in Exhibition mode. Season and Playoff modes include the option to record all the stats made by each player in each game. You can also play as either All-Star teams.
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NHL 99 |
Publisher: Electronic Arts, Inc.
Year: 01 Okt 1998
After the award-winning NHL 98 , EA worked to improve what was considered to be one the most complete ice hockey games in the market. Along the usual and almost obligatory NHL roster updates, the International mode first featured in the previous version was expanded, allowing players to choose IIHF rules and rink size. Graphically, the arena is more detailed with more rinkside features, and ice reflections, player faces were improved and stand more seamlessly into the model, enhanced motion capture result in better animated hits (with the ability to break the glass with a well-placed body check making a return), shots and saves, and finally an higher polygon count complete the graphic enhancements to the game. As graphic changes aren't enough to make a game better, gameplay was also tweaked, with computer players being smarter, both in offense and defense. Shooting was tweaked (slap shots are easier to pull, players no longer skate in circles to do some backhand shots and must be facing the goal to shoot, particularly in one timers) and a new special move brings dekes, spin-o-ramas and the kind of moves Jagr, Fedorov and Selänne pull when one-on-one with the goalie. However, if the player gets too close to the crease, the referee might want to review the play in the new video goal judge, so the player must think twice before trying to pull a "Brett Hull". For newcomers to the sport, a new Beginner mode allows players to get used to the ice without having to concern with penalties or an overly strong opponent. The season mode was also improved, with the players now having streaks that affect either positively or negatively his abilities. Debuting the Nashville Predators, players can either choose to play with their initial roster, or do a fantasy expansion draft. Like in the previous year, Jim Hughson and Darryl Reaugh liven up matches with play by play and colour commentary.
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NFL Quarterback Club 99 |
Year: 10 Nov 1998
Plenty of new additions have been made to this, the second Acclaim NFL title on the N64. Updates to every team, from player stats to team records, are included, along with 6 European NFL clubs, while team plays and AI strategy features the mind of New York Jets offensive coordinator Charlie Weis, and all 32 Super Bowls can be re-written to your style. Also included is a create a player mode; weekly, game and season awards; total team management options including trading, drafting and releasing players; 30 play books based on real team designs; Play-by-play from Mike Patrick, color calls from Randy Cross and referee calls from NFL's head of officials, Jerry Markbreit.
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NFL Quarterback Club 98 |
Publisher: Acclaim Entertainment, Inc.
Year: 24 Okt 1997
Acclaim and Iguana come together for a full-on NFL football title. QC98 features full season, exhibition and playoff modes right through the the Super Bowl, with every team, player and stat from the 1998 season. You can also play historic Super Bowl games from past years, where you play as a specific team at a point in one of the many games, and attempt to re-create history. And if that isn't enough, you can also read full profiles on every player in the league.
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NFL Quarterback Club 2001 |
Publisher: Acclaim Entertainment, Inc.
Year: 23 Aug 2000
The final QC title on N64 follows in the similar footsteps of the previous three titles on the console, with a full on NFL football simulation with all the teams, players and stats. Modes include Exhibition, Season, Practice & Pro Bowl, with the option to play past NFL Super Bowl games our create your own custom simulation. You can also create your own team and players, a full play book, and sign or trade players pre-season. Up to 4 players are supported.
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NFL Quarterback Club 2000 |
Publisher: Acclaim Entertainment, Inc.
Year: 26 Aug 1999
QC returns for another season. For the third time around, improvements over the previous titles include far more player detail and animations during plays (thanks to 1200 motion captured moves) and more moves and strategies. In terms of gameplay, the usual assortment of options are included, from full team management (trades, drafting, etc.) to create a player and create a team modes. Play with 4 people in Tournament, Season, Playoffs, Pro Bowl and Exhibition games, along with the chance to re-live past Super Bowls.
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NFL Blitz |
Publisher: Midway Games, Inc.
Year: 09 Sep 1998
The first PC conversion of the arcade hit, NFL Blitz gives the National Football League the same over-the-top treatment that Midway had used so effectively with NBA Jam. Features include exaggerated muscle-bound player models, "turbo" buttons, fast action, and some pretty wild rules changes (like 30 yards for a first down!). Blitz is nothing if not a unique football gaming experience. Player taunts ("This is MY HOUSE!"), unpenalized late hits, and amusing running commentary from the announcers ("That was totally uncalled for -- but awfully fun to watch!") all add to the game's violent charm.
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NFL Blitz 2001 |
Publisher: Midway Games, Inc.
Year: 2000
No refs... No rules... Just 'classic' gridiron. Late hits, pass interferences, and other penalties are encouraged (though you can't run offside). Cheerleaders in, well, cheerleading uniforms liven up the end of the first and third quarter and there's enough stats to make the mathematically inclined happy. However, the teams features are not entirely based on real life (Indy was at the top), and it is not as addictive as the old-fashioned PC games of the early 1990's, but still a good game for someone who doesn't mind not-so-classic, almost XFL style football.
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NFL Blitz 2000 |
Publisher: Midway Games, Inc.
Year: 17 Aug 1999
New edition of Midway's "NFL Jam" action/sports game where the emphasis is on bone-crushing action rather than sport simulation. Additions this year come in the form of a season mode, a simpler passing system based on preset buttons (gone is the "aiming" mechanism) as well as a limited yet functional play-book editor. Also included are new audible calls and voice-overs, smoother animations and new stadiums to play in. Supports multiplayer gameplay of up to 4 players in one single machine! (two on keyboard, two on gamepads).
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NBA Showtime - NBA on NBC |
Genre: Sports
Publisher: Midway
Year: 17 Nov 1999
NBA Showtime: NBA on NBC is a descendant of the original NBA Jam , and is created by some of the key team members. The game follows in the footsteps of NFL Blitz, featuring the option to save personal records and a cheat code system operated by pressing a sequence of buttons. It also features unlock-able characters, including NBA team mascots, and the "On-Fire" option that defines Midway 's sports games. Players are able to perform special moves such as the alley-oop, the spin move, and the double dunk. The game also features a Create-a-Player mode that allows custom players to have tweaked abilities by winning matches.
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NBA Live 99 |
Year: 04 Nov 1998
Play through the 98/99 NBA season or multiple seasons to build up your team over time. Or just jump straight to the playoffs. Trade, release or pick up free agents to add to your team. Have a bit of fun with the 3 point shootout mode. And a host of new player animations, including facial animations, and player moves.
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NBA Live 2000 |
Year: 17 Nov 1999
Basketball. Jordan. Great graphics. Jordan. Facial Animations and speech. Jordan. All the players from the 1999 - 2000 NBA season, including rookies. Plus All-Stars teams from past and present. Oh, and Jordan's back. And all that you have come to expect from EA Sports, including Jordan.
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NBA Jam 99 |
Year: 04 Dez 1998
NBA Jam returns, this time removed of its flashy jams and flaming basketballs, replaced with a full simulation of basketball complete with all teams and players of the 99 season, full create-a-player and create-a-team modes, season, exhibition and shoot out modes. Total team management is also included, with the ability to trade, release and sign new players as well as scouting reports. 4 player multiplayer is also supported.
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NBA Jam 2000 |
Genre: Racing / Driving , Simulation
Publisher: Electronic Arts, Inc.
Year: 15 Sep 1999
This NASCAR stock car racing simulation is a sequel of sorts to NASCAR Revolution . The game features 18 real world tracks plus several fantasy road courses, and 30 active NASCAR drivers plus some "legend" drivers. Game modes include quick races, full weekend events, a full or abridged championship series, a Race Against the King mode where you race against Richard Petty in a series of events, and multiplayer support for up to 4 players. Updated physics and AI help the game aim for more realism.
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NBA In the Zone 2000 |
Publisher: Konami Corporation
Year: 23 Feb 2000
The third in the In the Zone titles features all the usual options you come to expect from an NBA simulation title, including Season, Exhibition, Playoff, All-Star, Slam Dunk and three point shoot-out contests. Fully licensed, the game features all the latest players, stats and teams from the NBA 99/2000 season, plus the icon-passing and on the fly play calling for a complete basketball game. Commentary again features the voice of Ray Clay.
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NBA In the Zone '99 |
Publisher: Konami Corporation
Year: 07 Apr 1999
Konami's second attempt of NBA basketball features all the options from the '98 title plus new motion captured moves, an icon passing system, on the fly play calling and up-to-date rosters and stats for the 98/99 NBA season. A new three point contest is included to go with the Exhibition, Season, Playoff and All-Star modes. All this and the voice of Chicago Bull public announcer Ray Clay.
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NBA In the Zone '98 |
Publisher: Konami Co., Ltd.
Year: 29 Jan 1998
This fully licensed NBA title features all teams and players from the NBA for the 97/98 season, allowing Exhibition, Season, Playoff and All-Star modes for 1-4 players. Full teams stats, info and schedules are included, along with a complete list of options to create the game you want (from the length of each match, rules, control schemes, difficulty and more).
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NBA Hangtime |
Publisher: Midway
Year: 17 Jan 1997
2-on-2 arcade basketball action, following in the footsteps of NBA Jam. All NBA teams, each featuring 4 players to choose from, are included, along with fast paced, over the top basketball, disregarding the normal rules of the game but including fouls and out of bounds. You can also create your own player, with a collection of body parts and clothing to choose from.
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NBA Courtside 2 - Featuring Kobe Bryant |
Year: Nov, 1999
Kobe Bryant teams up with Nintendo for a second time. For this update to NBA Courtside, all the team and player statistics, moves and jersey changes have been added to the available roster, etc. There are now more options available for each play mode, such as the ability to play multiple seasons in the regular season mode, play a Three-point contest, as well as more options when creating your own player in create-a-player mode. Further improvements to the player movement, AI and animation have been made, including new moves such as the no-look pass and new dunk styles, once again motion captured from Kobe Bryant.
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NASCAR 99 |
Publisher: Electronic Arts, Inc.
Year: 11 Sep 1998
NASCAR 99, the arcade-style racing game from EA and Stormfront Studios. In addition to 2-player simultaneous racing the game featured 37 officially licensed cars and 17 tracks, as well as the voices of Bob Jenkins and Benny Parsons commentary. Using the Andretti Racing engine, NASCAR 99 was EAs first entry into NASCAR racing for the Nintendo 64 and and Playstation.
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NASCAR 2000 |
Publisher: Electronic Arts, Inc.
Year: 15 Sep 1999
This NASCAR stock car racing simulation is a sequel of sorts to NASCAR Revolution . The game features 18 real world tracks plus several fantasy road courses, and 30 active NASCAR drivers plus some "legend" drivers. Game modes include quick races, full weekend events, a full or abridged championship series, a Race Against the King mode where you race against Richard Petty in a series of events, and multiplayer support for up to 4 players. Updated physics and AI help the game aim for more realism.
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