Genre: Action Publisher: Ubi Soft Entertainment Software Year: 1999
Whoopy World was finished. The high-tech theme-park would be opening tomorrow. How much Rocket, the maintenance robot, wanted to go and see it he could not even tell, but the professor barely noticed. Then it happened. Jojo the raccoon, sick of playing second banana to the insipid Whoopy the walrus, stole all of the tokens, tickets, and Whoopy. There was no time to tell anybody, Rocket had to go and stop Jojo alone. Rocket: Robot on Wheels is a 3D platformer like no other. It features 8 vehicles in 6 worlds all in unscripted, realtime physics. As Rocket you have to go through the worlds collecting (suddenly a dirty word) tokens and tickets and fixing machines to get the park up and running again. The vehicles are everything from a customizable roller-coaster to a paintball tank that allows you to paint the town red, or any other color you choose. In standard platformer fashion, tickets are hidden in out-of reach places or held by characters who give them to you, after you beat them at their own game. The realtime physics engine makes it even more interesting with objects actually tumbling and falling like they would in real life.
Genre: Action Publisher: Crave Entertainment, Inc. Year: 06 Jan 1998
The retro shooter returns with the same addictive gameplay of the original arcade game, but now with the added power of the Nintendo 64. The aim of the game is simple. Shoot all the enemies on each grid while saving the humans from certain death. Power-ups and items can be picked up to increase your shooting and speed ability, and the further you go in the game, the more enemies attack and the more difficult it gets to save the humans. Options include the ability to plug in a second N64 controller for added control of the character on the game screen (i.e. two analog sticks). The brand new 3D engine, while sporting similar styled graphics that hark back to the 80's classic, also boasts fuller textures and greater mobility for the character.
Genre: Action , Racing / Driving Publisher: THQ, Inc. Year: Nov, 1999
First version of Road Rash for any Nintendo system. The game was originally supposed to be a port of Road Rash 3D but ended up being an original product. Like other Road Rash titles, it featured motorcycle racing and combat, although RR64 had more of an emphasis on combat than on racing.
Genre: Action Publisher: Capcom Entertainment, Inc. Year: Nov, 1999
Twice the recommended daily dose of Evil! Even though Chris Redfield and Jill Valentine were able to destroy the Umbrella corporation's undead monsters in the original Resident Evil, they were ultimately unable to prevent the zombie disease from spreading. As either Claire Redfield, biker chick and sister of Chris, or Leon Kennedy, a rookie cop on his first day of the job, your character arrives in the sleepy midwestern town of Raccoon City only to find the city in flaming ruins due to the inhabitants having been transformed into mindless flesh-eating freaks. Although Claire and Leon soon team up, they are separated from each other and trapped inside the city by an accidental car crash. Barracading themselves within the Raccoon City police station, each character must find a way to escape from the nightmare while solving the mystery of what happened to Raccoon City. Each character will gain the periodic assistance of a fellow survivor... Leon will team up with a mysterious but well armed woman calling herself Ada Wong, while Claire will find herself charged with protecting a little girl named Sherry Birkin. Besides the zombie population (which is much more diverse than the original, including teen girl zombies, maniac cop zombies, and even melting naked zombies), Claire and Leon will also have to deal with a variety of freakish mutants including giant poisonous spiders, walking venus-fly-traps, and speedy wall-crawling Lickers. They will also be pursued by not one but two seemingly unstoppable foes... a horrific and constantly evolving man-monster known as the "G-Type", and a taciturn but inhumanly powerful Umbrella agent who is nonetheless saddled with the rather quaint name of Mr. X (I suppose you could call him Mr. T if you really want to, since he IS helluva tough). Like the previous game in the series, Resident Evil 2 is a 3D action-adventure using three-dimensional polygon characters over two-dimensional pre-rendered backgrounds, with the action viewed through a variety of cinematic fixed camera angles in each room. Just like the original Resident Evil, players can choose to play as one of two possible characters. Each character goes through the same initial scenario, but with differences in the type of weaponry they find and the people they meet along the way. Unlike the original Resident Evil, beating the game for the first time unlocks a second scenario to be played with the character you didn't choose, with all new locations, maps, enemies, and a longer more climactic ending. Your actions in the first scenario can also affect the outcome of certain events in the second scenario. Additionally ammo and healing items are more plentiful than in the original game, although you still aren't given enough bullets to kill every enemy you meet. Certain editions of the game include special extras such as an "arrange mode" of the game which features different item/enemy placement as well as an auto-targeting feature, and an "extreme battle mode" which is a special mini-game which discards story and puzzles to focus solely on combat. The PC Platinum edition of the game also includes an in-game viewer that allows you to look at concept art, 3D character models, and FMV movies as you unlock them by playing the game.